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VictorReisSobreira

Fake compliments are insidious.
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I'm working on a CYOA with a simple concept: "Towergirls is a serious, tactical, sophisticated, political strategy game. Not a shitpost for coomers to pick a waifu."

Well, what if it was? You will have few choices of princess, but each saved princess introduces new characters. Unlike the princess, those characters have requiriments.

Furthermore, those kingdoms aren't perfect. There will be complications which you may have to adress, if you live there, of if you married or had relations with certain characters.


In short, it's now an actual political game. Princess are still 1 dimensional, but their kindoms aren't. You will have to manage the outside invasors as well as deadly intrigue.


Here's a sneak peak of the Human princess.

>Human princess, of the Red Woods Kingdom (formely know as Barbarian Infested Faywoods).

Main Exports: High quality wood, squirrels, NUTS.

Main Imports: Faith, steel and gunpowder.

Fornication: Illegal, punishable by banishment (stonning if adultery).

The Red Woods are so called because of the huge, red and orange trees that compose the main tree species in the biome. While their neighboors, the ELF, FAY and GNOME knigdoms also has part of this biome, the entirety of the Red Woods is within this biome. Those trees are so big and thick that commonfolk made an art of sculturing houses inside living trees, usually on a branche, with the ground floor being bussiness which are half inside the tree, half actual stucture. Those Red trees also smell pretty nice.

The humans of Red Wood are simple and innocent from living in a mostly peaceful land. The trolls, Giants, dragons and Cabolts long since driven from this land by the human's ancestors. What was once a tall and proud warrior race is now rather domestic and ripe for conquering, only a few individuals are like the heroes of old, namely most of the Moon Knight Circle.

The kingdom is recently suffering from an undead disease, a variant of the ghoul-making Red Ferver, seemingly brought with the myconids. Fungimen are a plague in this world, buut specially so for the Red Wood and it's neighboors, those creatures have been invading hard lately, and have been observed to have a symbiotic relationship with flesh-eating undead, likely because myconid only eat bones and rot. But the good news is that the Redcap population is getting culled by them.

On your way to save the Human princess, you will meet her half-sister, the so-called "knight princess", on her way to save her sister despite their rivalities. If you wish to marry Knight princess instead of human princess, this is your only shot. The princess may not come to love you eventually, but this is her chance to steal from her sister and gain influence from marrying a Hero, and she won't waste it. Note you still need to rescue her sister first.

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Knight Princess, a veteran from the Night Wolf knight band, is competent and serious. Being well traveled has made her unfeeling and negative. Somewhat slim, tonned body and skilled with bastard swords. Being a woman she cannot help but be ashamed of her small breasts.

Being one of the 2 unmarried legitmate daughters of the King, and being from a rather new and unsually agressive Knight Chapter, she has little influence in the court.

She has black hair, which is unusual of this people, and is shorter than the average Redlander because her mother is from another race.


The Human Princess is the 1:1 steriotypical princess and damsel-in-distress, and the opposite

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of her half-sister. The average Red Wood human is as tall as an elf, but Human princess is taller still with unusually large breasts. The average Red Woods human is ginger, but the princess is blonde.

Innocent, ditzy and always positive, she has been trained to be a housewife and wants many children. She is soft and well behaved, but unlike most women she does not like rude or violent men. Her half-sister suggests she has a Lactation fetish. The Human Princess has no problem sharing her heroic knight, but her half-sister the Knight Princess would never share her men with a women weaker than herself.

Should you marry the Human Princess, the King will ask you to live in the castle, and will not allow his youngest daughter to ever leave the kingdom.

Should you marry Knight Princess, she and some of her knights will follow you in your adventures. She has wanderlust, but you two may live in the castle. The knight princess is the King's favorite, but he knows she can fend off for herself, he wouldn't have let her try to rescue her sister otherwise.


The King is rarely seen, ever since both his wives died to the Second Plague. He will be happy his daughters are safe and one of them is married, and will be everpresent in his castle and in your marriage, but he does not interact with other for long. He's been suffering from deep depression and his health is stagnating. His second in command, the Potion Seller, has even started to train you in the likely chance you will become a king. He claims you will have to do for now. No one knows the Potion Sellers true position, and he does indeed sells potions which you may buy. They are very strong however.


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The First Enchantress, regarded as a Princess as she is like a daughter to the king, is not very good at her job. She is a complete dunce, but bubbly in more than one way and smells like candy and smiles. Her boobs are even bigger than Human Princess', however she is much shorter.

If you stuck to a path of kindness, she will be willing to marry you. If you marry, she will work hard to actually be good at enchanting, and thus you will get free mid-level enchanting for all your gear, and the kingdom's elites will also recieve enchanted gear eventually.

Regardless, the Potion Seller will not let you fire the enchantress.

You will be asked to help with the Ghoul and Myconid situation. You may refuse, but if you accept you will likely meet the Paladin Princess.

*WIP

Once the Undead and Fungi situation is solved, if it didn't ruin your kingdom that is, the king will succumbu to sadness and you will be crowed King.

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Shortly before that, however, you will approached by the Vampire Princess. Not an ambassor, but the actual girl herself. She has an offer for you - sabotage your own kingdom in specific ways, allow her and her agents into your court, allow them to enslave and rule your people. And in exchange your kingdom will have powerful defenses, more taxes, and much less crime. You will stay king and your authority respected, you may become a vampire* whanever you choose, and... this Vampire Princess wants to be your queen? This bitch pretty straight foward huh. She claims she is great at sucking.

The truth is that the newest vampire queen Hates her. She killed her followers and took her rather humble piece of land. By comming here and doing this proposition she isn't risking much... because she has very little right now. This proposition isn't out of boldness, it's desperation.

Which means she won't double cross you, right?

Even if you reject, the offer will still be there. Consider this, because unless you recued Orc Princess, here comes the Orc Pillagers of a large troll warband! You heard they are attacking your neighboors, and in less than 2 years they will be in your lands. Your ravaged lands.

Their fighting forces are half of yours, but their soldiers are better than any tropp you have save the knights, and your forces can't be everywhere at once.

*see Orc Princess section to know the Warband's specific strenght value.

General: The Knight. Wait, he stole your moniker! Actually he has been at it for a while. A fun fact about this man, while the other troops use potions to improve their attributes (strenght, perception, etc) for a time, the Potion Seller has never allowed this man to have his potions. No matter how much he tried and plead, Potion Seller kept claiming his potions where "too strong" for him. You witnessed the scene once. After The Knight called the Potion Seller a rascal and left, before you even asked the Potion Seller why the man couldn't have his potion, he said "He doesn't need them. The moment he entered my store I knew he was fated for greatness."

If you do not find a way to deal with the Potion Seller or the Knight, while also being a poor king, the knight will eventually replace you as the king. He is fated to do a great job.

Elites: High power, low numbers.

The Moon Knights Circle is an powerful, racist, and very unusual for knight. The prefer to operate at night and act in surgical strikes, often use firearms alongside swords, and were originally created to defend race not land. Those devils are few in number, but will purge a good part of enemy emcampments before retreating. They are not particullary good with assassination, however, so while they will kill many mooks in their raids it's unlikely they will catch a leader.

Mooks: Low power, High numbers.

The "army" is composed mostly of militia, and weak cowards at that.

Having bad blood with Fay in general, the Red Woodsmen do not have a meaningful number nor particulary skilled mages or rangers. All these folk hunt and tame are squirrels, and albeith Red Squirrels are horse-sized mounts, they aren't particulary wild anymore.

Those dunces don't even have cavalary!

Should you pick the deal of the Vampire Princess, every other death in your kingdom will increase you army's might. While rotting corpses and skeleton are bad for your own morale, they are great for softening the enemy before the living units strike.

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She also brings with her many a werebat. Those creatures make poor mounts but great warbeasts. Their power is high and numbers low, they are not particulary prolific.

A Peasant rebellion will happen only once, those people have long been civilized into good little citzens.

The First Enchantress, Human Princess, and good part of the moon knights will leave. One day the Potion Seller will return, to end your end your reign. Will you be strong enough to stop him?

If you married the Knight Princess, she will will stay and become a vampire, as will her conrades in the Night Wolfs. Vampires are twice as strong and fast as their formerself, with much sharper senses and better disposition for magic. Vampires as as weak and slow as their former selfs in daylight, and their senses are more dulled than ever. Vampires are also deathly alergic to garlic.

The thing about wooden stakes tho? That's just a nonsensical myth.

In the end, Vampire Princess did kept her word.

This will be the kind of CYOA that you need write down your choices and do a little math to win. Go ahead and give suggestion or point flaws.

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test

1 min read

I have many, many documents where I write world building, game ideas, creature design and the like. I store in a HDD but i'd like a back up, perhaps DA will do.

1496276910966


Testing









Yep, this is great. There is likely a limit in characters or lines, but it's great to take note of a small idea or a single, final concept ready to be peer review.

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"A sufficiently competent evil overlord is indistinguishable from a extremely competent benevolent ruler - and vice-versa." -Victor Reis Sobreira
  • As a general rule, I will remember that I am not the Evil Overlord, and should not indulge in behavior that will confuse my subjects on this point.
  • I will ensure that all my potential heirs have interesting and important jobs to do, according to their abilities, so they will have less time to plot against myself and one another.
  • If I do have a particular favorite among my heirs, I will go out of my way to show the others that I love them too. Even if this is not true.
  • Being aware of the possibility of evil twins, mind control, or just having a really bad day, if a Hero suddenly starts acting out of character, I will call for a careful investigation rather than his head.
  • I will not callously dump my old, reliable Hero for the latest flashy device, or a new "kewl" Hero. This invariably backfires, and it's so embarrassing to have to apologize to the Hero afterwards.
  • I will remember that the word "vizier" is always preceded by the word "evil" for a reason, and plan accordingly.
  • I will treat any flashy gift from a previously unknown wizard or inventor with the same caution I would a venomous snake.
  • I will not be tempted by immortality. It is more important that my land be ruled well than that it be ruled by me.
  • If the Hero is more popular than I am, I will not allow my jealousy to drive me to throw him into the dungeons, even if urged to do so by my evil advisors. Instead, I will appoint him to a well paid position for which he is not suited, such as Head of the Fisheries Department, and allow him to fade from the public eye. If this does not solve the problem, I will assign him as an ambassador to a friendly and unimportant country as far from the capital as possible.
  • I will reconsider the need for Evil advisors, and will employ a bright seven year old child to inform me of which of my advisors are in fact Evil.
  • When my Queen and my Champion are getting excessively friendly, I will send my Champion off on that crusade against Evil I've been meaning to get around to. My queen and I will seek marital counseling.
  • I will reconsider marrying for love or money, and will instead marry a woman based on her demonstrated head for management and commitment to good government.
  • If a bastard son should show up, I will welcome him, shower him with gifts, and find a nice crusade for him to head off on. My Queen will just have to deal with it.
  • When a quest needs to be accomplished, I will send my youngest son first, and thus avoid ending up getting his brothers killed.
  • My identical cousin or twin brother will either be given a nice job within my administration or killed outright, or possibly both and in that order. Imprisoning him in some form of mask will not be an option.
  • I will scour the books for any pesky "Must be married by..." laws that might come up and bite me, or even worse my heirs, in the ass at a highly inappropriate time. Such laws are only there to allow the Evil Vizier another shot at stealing my throne.
  • My wife will be advised in no uncertain terms against inviting Faerie Godmothers, Witches, or supernatural creatures of any sort to our child's christening.
  • Old women, gypsies, and indeed people in general will be treated courteously at all times by my courtiers, champions and guards, even if I intend to have these people killed. Especially if I intend to have them killed.
  • Plans to build an invincible super-weapon will be filed and ignored, unless we are actually at war.
  • A good network of roads and accompanying communications system are vital to good government, and I shall maintain both.
  • Wizards and withes will not be harassed by my loutish knights, but will instead be offered well-paid jobs in my Royal University, and provided with enough wine and food to keep them drunk, fat and happy.
  • I will reconsider the need for loutish knights.
  • If my brilliant yet ruthless wife is determined that her worthless son be named as my heir, I shall ask her to come up with a convincing plan for him to successfully rule once she is no longer there to pull his strings. If she is sufficiently brilliant to come up with such a plan, I shall accept her wishes rather than see all of my other potential heirs killed off. If her plan is not convincing, I shall have the pair of them killed then and there, or possibly that night. The welfare of my people comes first.
  • If my wife seems to be gathering a great deal of power to herself, I will praise her for it, shower her with honors, and quietly assign her to take care of a massive and nearly impossible public works project, such as building a pyramid in a swamp or a wall that surrounds our entire kingdom. If she still wants power after trying to drain a swamp for thirty years, she can have it.
  • I will avoid marrying family enemies, such as the grand-daughter of a man my father killed or the widow of a man I slew in fair combat. Instead, I shall marry a plain but bright girl with a talent for city planning.
  • When my tomboyish young daughter determines to prove that she is as good as any man, I will provide her with as much combat training as she can handle and a command of her own, with very skilled, loyal, and good looking body guards. A few tastes of bloody combat and their aftermath should get the bloodlust out of her system, especially if I include "field medicine" as part of her training. The inevitable affair with a guard should get me some grand-children, and taking care of them will keep her out of combat for a few years.
  • My brave but foolhardy son shall be showered with love and praise, and will be sent into the worst of the fighting whenever possible. He'll either get some sense knocked into him or be killed.
  • My cowardly but clever son will be given love and praise and a nice position in the church, or possibly as an administrator. If he is both cowardly and a fool, he will be quietly killed. I can always adopt an heir, and the good of my people is more important than the purity of my line.
  • The Evil Overlord kills for fun and profit. The Benevolent Ruler kills for the good of his nation. The "Pacifist Ruler" is more accurately described as "The Former-Ruler."
  • I will avoid producing extra-marital offspring. Yes, my needs are important, and a "spare" *might* come in handy, but 99% of the time bastards just cause trouble.
  • It is only proper that my standard of living is better than that of my subjects. Indeed, my subjects *expect* that of their ruler. However, I will never mistake my personal prosperity for that of the general populace and drive them into destitution.
  • Firmly disciplined peasants = good. Oppressed peasants = bad.
  • If the god of my country is not only demonstratably real, but has taken a close personal interest in my career, I will not tick Him off by pulling stupid stunts I darn well know are against His rules. My weaselly workarounds and excuses are *not* going to impress Him, and the country really doesn't need another bout of divine wrath.
  • I will keep my children's feelings in mind when picking spouses for them. While political considerations are important, it won't help the planned alliance if my daughter's first reaction is to poison her new husband.
  • I shall not, under any circumstances, fund construction projects intended to "rival the glory of the Gods themselves." Instead, I shall base my development plans on the actual needs of my kingdom.
  • Should I be lucky enough to have a beautiful daughter, I will at no time declare her to be more beautiful than a named goddess, and will instead restrict myself to referring to her as "very beautiful". Similarly, I will not compare myself to any known divinity.
  • If asked to judge a beauty a contest between several rival Goddesses, I shall decline as politely as possible. If forced to participate, I shall base my choice of winner on the Goddess most able to offer post-contest protection, and prepare for the worst.
  • If my beloved son should bring his married lover to my capital city, I shall strongly advise the two of them to reconsider their relationship, and order them to leave. Love is grand, but my son's romantic life is not worth a major war.
  • Rather than relying on passing heroes to solve my monster problems, I shall invest in a well trained standing army.
  • If a Forest of Evil should exist on my lands, I will systematically convert it into small farms over a period of 5-10 years rather than leaving it to fester.
  • If I feel that I absolutely must win back the Holy Land from the Infidel, I will not ride out to do so myself, leaving my evil and foolish younger brother on the throne. Instead, I will dispatch a loyal and competent general to take care of the problem.
  • I will not draft so many men for my armies, that my fields can't be harvested.
  • I will not make enemies of any wizard who can cause earthquakes, melt stone, or shape rock. If I do, I will move out of my castle immediately.
  • I will not force anyone under four feet tall to fight in my army.
  • The three impossible tasks I set for my daughter's suitors will actually have something to do with qualities necessary in a future Benevolent Ruler. (Though admittedly the ability to do the impossible is a potent qualification all by itself.)
  • If a noble-spirited yet penniless peasant boy disguises himself as a prince with the aid of a powerful magical being just so he can woo my daughter, when his true identity is finally revealed I will not fly into a rage and have him imprisoned. Such actions are only a recipe for disaster.
  • When my trusted underling or long time friend informs me of a plot against the throne, I will give the claim serious consideration and begin an investigation. I will not cast my underling into the dungeons, nor shall I exile my friend, until and unless the investigation is complete.
  • Of course my family might betray me. We're royalty. I shall plan accordingly.
  • Prisoners and Exiles shall be comfortably housed and well fed, and regular inspections by trusted third parties shall confirm this. I am not interested in punishment, I am interested in the good of the kingdom, and if I have made a mistake then I need to be able to reasonably make amends. If I were absolutely certain of their guilt, I should have had them executed.
  • If a brilliant but rather unstable wizard/artificer/scientist/etc. proposes to build a perfect/ultimate/doomsday weapon, I will immediately classify the project as the highest secret in the land, set him up in the most remote and isolated laboratory in my kingdom, protect him from any interference, and make sure that the 3 rarest and most difficult to obtain materials for the project are never within a hundred miles of the place.
  • If tempted to switch clothes with a peasant who happens to resemble me in order to pass for one of the common people, I shall instead have the peasant tell me detailed tales of his life over drinks in my nice, comfy sitting room, then give him a few coins and send him on his way. My job is too important to be left in the hands of an untrained peasant, and if he really can do it just as well as I can then I should just abdicate right now.
  • If I find that my son has been dressing as a peasant in order to mix with the common folk, I'll send him off to a nice monastery and get to work on a new heir, one with some damn sense this time.
  • If I find that my daughter has been dressing as a man in order to get some adventure in her life, I'll step up the military portion of her training and just let her get it out of her system openly instead of sneaking about and risking trouble.
  • If I feel compelled to disguise myself as one of the common people to get a better idea of the conditions in my country, I will make sure at least two people who are not in the same chain of command, and are not my evil vizier, know where I'm going. Also, I will take along a competent bodyguard who knows when to stop calling me "Sire."
  • If a mad scientist shows me plans for clearly unworkable or useless devices (other than doomsday devices or ultimate weapons), I will not laugh at him or exile him from the land. I will first attempt to cozen him into turning his talents towards research that could actually benefit our country, and if that fails, arrange for him to meet private investors and let them take the onus of turning him down.
  • If, by the nature of conflict, I am forced to attack another country, and if, by reason of neccessity, enemy villages must be burned down with entire families slaughtered, etc, I WILL make sure another team will go through the village and adopt any children left behind so they do not grow up to be the beloved hero who will kill me for slaughtering his family. Instead, he will be reminded that I am a benevolent ruler and be sure that he knows the knight who did the deed. By the time the hero grows up, that knight will surely be ready for the "early retirement package" or be able to deal with a hero with delusions of granduer and revenge on his mind.
  • If the aforementioned hero defeats the knight, I will immediately offer him to take the knight's place and thank him for the knight must surely been evil and would eventually killed me. This should satisfy his desire to rid the world of evil and if not, surely I can find evil places to point him to as my new knight.
You know the "Evil Overlord List"?  this is the Benevolent Ruler version, taken from here www.aelyria.com/forums/general…
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crazy dreams

2 min read
a few days ago, i dreamed i was running on all 4s, like a dog, t was awesome, i was running super fast. anyway.

there's been 2 days, i been dreaming i'm a squirrel, like scrat fro ice age, but with darker fur, less fur on my tail(i think i had a tail) and smaller, sharper teeth. on a apocalipse runied land, on my very neighboor.

most humans died but i could still see some driving vehicles(I assume they wheren't zombies), there is radiation everywhere, and aliens.  me and the aliens seems to be imune to radiation, guess i'm a mutant squirrel, that would explain my razor sharp teeth. the aliens looks like darkspam hurlocks from dragon age, but with blue skin. they use what seems to be fully automatic rifles and plasma cannons.

i living under a tree close to my neighboorn house, with a camp fire and a few rocks i been using for cover, i been eating dead corpses and hunting other animals. i couldn't get to my house as there are a lot of rhinos(?) nearby. they are small? i'm a squirrel and they bigger than me, but they smaller than a human, i guess, also, they red.

some aliens crashed nearby, one of them died, while the other 3 where discussing if they should bury or burn their dead conrade, i was eating him. they saw it, and they where mad. one of them took his plasma(?) cannon and started to aim for me.

i runned, opposite direction of where i was living, climbed a wall, and saw some other aliens, pirates?, and attaracted the ones that where after me. they said something for the pirates, "something something warriors of sparta something" and them shot the pirates and procceded to hunt me.

eventually i killed them by attacking from behind, jumping on them and biting their necks. wasn't too hard.


what does it all mean!?
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Epidoe 7 of Sakurasou no Pet na Kanojo, best episode  

www.animefreak.tv/watch/sakura…

tho no game no life still best anime.

Re:MONSTER, best manga ever. tho one punch man and daily life with monster girl are  very good, world customize creator seems promissing.

also, i don't know how to edit the size of  what i type.


and you, reader? know any good manga/anime?
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Featured

Tower Kingdoms CYOA Sneakpeak by VictorReisSobreira, journal

The Benevolent Ruler List by VictorReisSobreira, journal

crazy dreams by VictorReisSobreira, journal

a reminder to myself by VictorReisSobreira, journal

magic thoughs by VictorReisSobreira, journal